SpritePress is a tiny desktop tool for making game-ready pixel sprites from 3D models. Drop in a model, tune the look, pick your directions, and press out a PNG spritesheet or animated GIF.





Import `.glb`, `.gltf`, `.fbx`, or `.obj` files and render them through a pixel-art pipeline with toon lighting, palette controls, outlines, dithering, cleanup filters, and animation capture.

Features

- Load 3D models and animations

- Export PNG spritesheets

- Export animated GIFs

- Capture 1, 4, 8, or 16 directions

- Sprite sizes from 32 px up to HD sizes

- Pixel-perfect export scaling: 1x, 2x, 3x, 4x

- Toon shading with adjustable steps

- Screen-space pixel outlines

- Interior depth lines for overlapping forms

- Palette presets: PICO-8, GameBoy, NES, C64

- Auto palettes: 16, 32, or 64 colors

- Palette strength and dithering controls

- Lighting presets and manual light controls

- Live pixel preview pane

- Transparent background export

Wizard

Why?

SpritePress is for solo devs, prototypers, modders, and pixel artists who want fast animated sprites without hand-drawing every frame from scratch. Also

(Also I am sick of everything being so expensive.)

It is not trying to replace pixel art. It is a press: a way to squeeze a 3D model through a crunchy, editable pixel-art pipeline and get something usable fast.

 Basic Workflow

1. Load a 3D model.

2. Choose sprite size and directions.

3. Adjust camera, lighting, shading, palette, and outline.

4. Preview the pixel output.

5. Export a spritesheet or GIF.

Supported Formats

Input:

- GLB

- GLTF

- FBX

- OBJ

Output:

- PNG spritesheet

- GIF animation / turnaround

Status

SpritePress is early but usable. Expect rough edges, but the core loop works: model in, pixel sprites out.

Download

Download NowName your own price

Click download now to get access to the following files:

SpritePress_0.10.0_x64_en-US.msi 3.1 MB
if you pay $10 USD or more